The Getaway is an action-adventure video game developed by Team Soho and published by Sony Computer Entertainment for the PlayStation 2. It was released on 11 December 2002. It is inspired by British gangster films such as Get Carter (1971) and Snatch (2000). The game was planned to be released alongside the launch of the PlayStation 2 in 2000, but was delayed by over two years due to the difficulty of recreating large areas of London in high resolution.
The Getaway focuses on two characters: Mark Hammond, an ex-bank robber, and Frank Carter, a police officer in service with the Flying Squad. Both plots run parallel and intersect before concluding in the finale of the game. A sequel, The Getaway: Black Monday, was released in 2004. A spin-off, Gangs of London, was released in 2006; this spawned the 2020 television adaptation of the same name and a 2022 graphic novel.
Gameplay The Getaway is an action-adventure game played from third-person view in which the player controls the two lead characters in an open world as they carry out their missions for game progression. Both of the characters can perform a series of physical tasks such as walking, sprinting, rolling, shooting, and taking cover during a gunfight. Once Mark Hammond's missions are completed, free-roaming is unlocked for his character, which allows the player to roam around the City of London and Central London without mission objectives or time limits. Due to similarities to the Grand Theft Auto series, it is often labeled as a Grand Theft Auto clone.
Unlike the Grand Theft Auto series and other similar franchises, the game features a number of real vehicles that were licensed from automobile manufacturers such as Rover, Jensen Motors, Saab, Peugeot Citroën, TVR, Fiat, and Lexus, among others. Firearms are also based on the real world such as Glock 17 pistol, AK-47 assault rifle, Remington 870 pump-action shotgun, and Heckler & Koch MP5 submachine gun; other weapons include a meat cleaver and crowbar, among others.
A major feature of the game is its approach to being "movie-like" and immersive, which was achieved by excluding features that are present in most games; there is no HUD or map system: players driving in a car are guided to a destination by the car's indicators and hazard lights blinking. Running out of ammunition is signaled by the character dropping their weapon, as there isn't a health meter. Player health is regenerated by resting against a wall.
Plot The game takes place in London during a single day, and is played through the perspectives of two characters: ex-gangster Mark Hammond and Metropolitan Police officer Frank Carter of the Flying Squad unit.
Mark Hammond Mark Hammond, a former member of the Soho-based Collins Gang, witnesses the kidnapping of his son Alex and the murder of his wife Susie by kidnappers belonging to Bethnal Green mob. He pursues the kidnappers to their hideout, where he is captured by their leader, Charlie Jolson. Charlie forces Mark to do his bidding by sending him to attack his former mates in the Collins gang at their Soho headquarters, ambush a prison transport van to free Charlie's nephew "Crazy" Jake Jolson, and instigate a gang war between the Yardies and Triads by attacking their strongholds in Chinatown and North London. He then sends Mark to infiltrate the Snow Hill police station to murder corrupt Detective Chief Inspector Clive McCormack who is working for Charlie, and Yasmin, a freelance assassin that Jolson had hired to kidnap Alex. Whilst he kills McCormack, Mark spares Yasmin who offers to help him help find Alex in exchange. Hoping to turn the tables on Charlie, Mark steals £300,000 of Yardie drug money that he was to give to him, and attempts to trick the Jolson's into getting Alex back, while Yasmin infiltrates Charlie's mansion in Mayfair posing as his girlfriend. The plan fails and both are captured by Charlie who later reveals that kidnapping Alex and using Mark is part of an ultimate plan to wipe out his rivals and take over London in their absence, with Mark acting as the scapegoat. Detective Frank Carter frees the both of them, and they make they way back to Charlie's mansion to find Alex, only to witness them taking him to a container ship, the Sol Vita at St Saviour's Dock, where they confront Jolson and all of the gangs he had antagonised.
Frank Carter Detectives Frank Carter and Joe Fielding identify and arrest Jake Jolson at a brothel, though Joe is wounded during the raid. Frank follows up on the chaos instigated by Mark across London, before he is placed on escort duty when Jake is moved. Arriving too late to prevent Jake's escape, Frank is suspended by McCormack. Frank, having already been suspicious of McCormack, follows him to one of Charlie's depots. He discovers a hoard of seized evidence being repatriated to the Jolsons. Before Frank can clear his name, Mark kills McCormack. Frank visits the hospital where Joe is recovering, and saves him from a hit squad sent by the Jolson's. Joe points him in the direction of another one of Charlie's warehouses, where he finds the captured Mark and Yasmin. Left with no other options for assistance, Frank frees Mark and Yasmin and convinces them to team up with him and bring the Jolsons down. Frank learns of the meeting between Jolson and the gang aboard the ship at St. Saviour's dock and confronts them all there.
Finale Mark, Yasmin, and Frank converge on the Sol Vita, where Charlie has taken Alex, and where he intends to wipe out the rival gangs with a bomb. Mark, Yasmin, Frank, and the gangs kill off the rest of the Bethnal Green mob and capture Charlie where they learn the truth of his plan and how he blackmailed Mark. The gangs agree to let Alex, Mark, and Yasmin go and leave London, but not Frank. Charlie, in a fit of madness, detonates the bomb. Alex, Frank, Mark and Yasmin are able to escape the ship just as bomb explodes, destroying the ship.
Development The Getaways development originated at Sony Computer Entertainment Europe on the PlayStation, off the back of Porsche Challenge. After Porsche Challenge, director Brendan McNamara felt that a free-roaming vehicle game was an interesting concept worth exploring. The title was prototyped and playable missions were made; several screenshots appeared in the Official U.S. PlayStation Magazine. The project evolved into a PlayStation 2 game. The original code was kept and there was a discussion of including it on the finished version of The Getaway, which would ultimately not happen. The original version has not been released.
Bizarre Creations received attention due to their successful result in reproducing the streets of central London for their Sega Dreamcast racer Metropolis Street Racer (MSR). As MSR was being hyped and primed for release as one of the Dreamcast's so-called "killer applications", Sony Computer Entertainment Europe felt compelled to attempt to steal Sega's thunder by promising the creation of a PlayStation 2 title which would re-create a massive 113 square kilometers (70 square miles) of London, displaying the ferocity with which Sony Computer Entertainment Europe was willing to attempt to challenge its veteran competitor. In moving over to vastly more capable hardware, the scope of the title expanded, as did its ambitions; the unit at Sony was formally spun off as an independent unit named Team Soho. The final creation actually only yielded an area of 16 square kilometers (10 square miles).
Re-creating 16 square kilometers proved a daunting task and a technical nightmare, factors which may have delayed the release of The Getaway by several years. In the case of the latter, the programmers had to perfect an engine that could constantly stream three-dimensional geometry and texture data; of the areas of London the player was in close proximity to. At no point was the city loaded into memory, as it simply would not fit. Unlike Rockstar Games's Grand Theft Auto III, it was not an acceptable option for the Team Soho developers to break the city up into separate regions and impose a loading time delay when crossing between areas.
The hype surrounding the project began in earnest just before E3 2000, when a series of screenshots were published online. They revealed a level of detail, showing the identifiable streets near Team Soho's studio. Though it has been argued that these shots were actually mock-up pre-renders, it is possible they were taken from actual code that received further detailed vehicle and character models, higher resolution textures and also anti-aliased the final output.
Although the prototype game was shown behind closed doors, the public was not privy to its results for at least another year. It was made playable at E3 2002. By then, the project had ballooned, exceeding its development budget many times over. Sony Computer Entertainment Europe had a range of other titles in development; however, the decision was taken by Phil Harrison to can many of them, perhaps to allow yet more funds to be poured into The Getaway. As a result of this, the axe was to fall on two of its studios, Sony Computer Entertainment Europe Manchester and Sony Computer Entertainment Europe Leeds.
When the game was launched in December 2002 it was a huge seller across Europe, especially in the United Kingdom. Worldwide and particularly in the United States, the game received mixed reviews and sales. The fact that it was released around the same time as the hugely-popular Grand Theft Auto: Vice City (to which the game was often compared) also hurt sales, despite a large marketing campaign in the United States. The Getaway had a marketing budget of $10.3 million. It cost £5 million to produce.
Soundtrack The game's soundtrack is complemented by a title song and cutscene soundtrack, performed by the London Philharmonic Orchestra. The game's soundtrack was chiefly composed by Andrew Hale, while portions of the soundtrack were written by Shawn Lee.
Censorship One alteration that Team Soho had to make was the removal of a vehicle and phone box logos which appeared in the initial release of the game. During one of Hammond's missions, a British Telecom (BT) van is used in a mission in which Hammond must kill the driver and take the van to assassinate a corrupt police officer. BT complained that it "did not want [its] name and livery associated with the violent scenes" in the game, and was worried that it "might incite attacks on [its] engineers". Although the initial release of the game was not recalled, subsequent production was amended to remove the offending details.
Ban in Australia Originally passed with an MA 15+ rating for the uncut version on 22 November 2002, it was resubmitted and banned 5 days later due to a scene of detailed torture. A censored version, omitting this scene, was released on 13 December the same year, with the identical rating.
Reception
The Getaway received "average" reviews according to review aggregator website Metacritic. Maxim gave the game a score of eight out of ten and wrote: "If the ensuing police brutality doesn't mold you into the model Wheelman, then having to endure those whiny English cop sirens surely will." FHM gave it a score of four stars out of five and said: "Not just a little similar to GTA III in look, feel, and gameplay, it's nonetheless worth sleeping in front of the game store for this one."