Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment. A remastered compilation featuring both the game and its predecessor with additional content, titled Star Wars: Battlefront Classic Collection, was released on March 14, 2024.

The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran clone Imperial Stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi and Sith, additional game modes such as hero assault, and objective-based space battles.

Battlefront II was well received, with reviewers praising the story. Like the original game, it was a commercial success, selling 6 million copies by 2007. GameSpy Technology scheduled a shut-down across all titles using the service for May 31, 2014, which included Star Wars: Battlefront II for PC, PS2, and Xbox. Electronic Arts (EA) announced it would extend support for Battlefront II until June 30, 2014. The extended support ended on July 25, 2014, taking all GameSpy online video games across all platforms offline. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play, and on October 2, 2017, multiplayer was again enabled, allowing for Steam and GOG cross-play. The Xbox version is now playable online via Insignia, and is backwards compatible on Xbox 360, Xbox One and Xbox Series X/S.

Gameplay

Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics, such as the ability to sprint and roll forward. The general objective in most missions is to eliminate the enemy faction, although there are game modes with a different objective, such as a capture the flag mode. Like its predecessor Star Wars Battlefront, the game is split into two eras: the Clone Wars, with battles taking place between the Galactic Republic and the Confederacy of Independent Systems, and the Galactic Civil War, where battles between the Rebel Alliance and Galactic Empire take place. Players have the ability to choose between six classes during gameplay. Four class types are common to all factions: Infantry, Heavy, Sniper and Engineer. In addition to the four standard classes, every faction has two special classes, which are exclusive to each faction and are unlocked by scoring a predetermined number of points; there is a limited number of special classes that can be on the battlefield at the same time. The special classes are the Commander and the Jet Trooper for the Republic; the MagnaGuard and the Droideka for the Confederacy of Independent Systems; the Bothan Spy and the Wookiee for the Rebels; and the Officer and the Dark Trooper for the Empire.

Battlefront II introduces a new special class—Heroes—that allows players to control iconic characters from the Star Wars universe; heroes were featured in the original Battlefront, but only as NPCs that spawned randomly during battles. Heroes are also unlocked by scoring a predetermined number of points, and are unique for every faction. Heroes serve as the most powerful class in the game and, as such, there can be a maximum of one hero for each faction on the battlefield at the same time. Each hero is available only on certain maps, although there is a team deathmatch mode, exclusive to the Mos Eisley map, that allows all heroes from all factions to compete against each other to earn points by performing kills.

Campaign

Whereas the original Battlefronts campaign featured missions dependent on the chosen faction, Battlefront II contains only one campaign, called Rise of the Empire, which is found in every version of the game except the PlayStation Portable (PSP). This set of missions is presented as the narration from a veteran of the 501st Legion, starting with the Battle of Geonosis at the beginning of the Clone Wars (as depicted in Attack of the Clones) and ending with the Battle of Hoth (as depicted in The Empire Strikes Back). There are a total of 18 missions, four of which are optional space missions.

The PSP version of Battlefront II replaces the Rise of the Empire campaign with three single-player Challenge modes: Imperial Enforcer, Rogue Assassin, and Rebel Raider. In the former, the player is sent to eliminate indigenous species on several given planets, such as Gungans on Naboo and Ewoks on Endor. Rogue Assassin requires the player to eliminate all Imperial officers on a given sets of planets. Bonus points are awarded for any other kills. Finally, Rebel Raider tasks the player with locating specific objects in a map and returning them to a designated drop point, similar to Capture the flag.

Galactic Conquest Like its predecessor, Battlefront II includes Galactic Conquest. In this mode, the player commands a fleet throughout the galaxy conquering and protecting planets, much like a game of Risk. When two opposing forces reach the same planet, the game switches to the traditional perspective, and the player must eliminate the enemy faction to gain control of that planet. Players gain credits for performing well which can be used to buy new character classes, a new fleet, or bonuses that provide additional support when attacking or defending a planet. While the PlayStation 2 and Xbox versions allow cooperative and competitive battles in Galactic Conquest mode through split-screen gameplay, the PC version does not.

Instant Action In Instant Action players can choose from any of the game's 24 maps, as well as any available eras and modes. Four other modes are included in addition to the traditional Conquest mode that was found in Star Wars: Battlefront; Hunt mode, Capture the Flag (CTF), which is available in 1-flag and 2-flag variants, Hero Assault and Space Assault.

In Conquest mode, players are required to capture and hold strategic points on the map, known in the game as command posts. Players capture command posts by standing near one until its holograph transitions to blue, indicating it is held by their forces. Players can capture both enemy command posts, which are designated red, and neutral command posts, which are white. For enemy command posts, enemy units can continue to spawn in the area until the post is de-energized and turns white. When all command posts belong to a given team, a twenty-second timer begins in which the opposing team must de-energize a command post or they lose. Alternatively, if one team eliminates all opposing reinforcements, they win.

In Hunt mode, players take on the role of the species indigenous to the chosen planet, or of a faction opposed to that species. The object when playing as the indigenous species is to repel the opposition, or to eliminate the indigenous species if playing as the opposing faction. In 1-flag CTF, both teams attempt to take a common flag and capture it at the enemy's base. This mode is the only one available on ground maps as well as in space. 2-flag CTF tasks players with stealing the enemy's flag and returning it to their base for points.

In Hero Assault, players control iconic Star Wars characters which are divided into two teams, heroes and villains. The sole objective is to be the first team to reach the number of required points, with each kill granting one point. Space Assault allows players to control a starfighter in order to destroy critical systems on the enemy's capital ship or destroy other enemy starfighters for points. The systems of an enemy capital ship can be destroyed in a starfighter by firing at key areas of the ship. Alternatively, players can land in the enemy hangar and sabotage critical systems internally. The game ends when one team has reached the required number of total points.

Plot The game's campaign mode is told as an autobiography of an unknown clone trooper veteran who recounts the many battles of the 501st Legion. Originally part of the Grand Army of the Republic, the 501st are first deployed during the Battle of Geonosis at the beginning of the Clone Wars, where they capture a Separatist outpost occupied by battle droids and Geonosians. Over the following three years, the legion prove themselves as one of the most efficient in the Clone Army, and are assigned important missions throughout the Clone Wars.

Near the end of the war, the 501st are sent to Mygeeto to aid the 21st Nova Corps, led by Jedi General Ki-Adi Mundi, with the destruction of a Separatist energy generator. Unbeknownst to the Jedi, the clones receive special orders from Supreme Chancellor Palpatine to collect a sample of the generator after its destruction, which would later be used to help power the planet-destroying battle station known as the "Death Star".Narrator: What Ki-Adi Mundi didn't know, however, was that our unit of the 501st was really after an experimental Mygeetan power source. Following this, the 501st return to Coruscant, which has been attacked by Separatist forces commanded by General Grievous. The clones are ordered to clear the path for Anakin Skywalker and Obi-Wan Kenobi to board Grievous' flagship and rescue a captured Palpatine. Next, the 501st are assigned to serve under General Aayla Secura on Felucia, where they defend a damaged AT-TE from several Acklays and Separatist forces in the area. Afterward, the 501st travel to Kashyyyk to clear a path through the Separatist blockade and defend a key Wookiee village.

Shortly after their victory on Kashyyyk, part of the 501st are sent to Utapau to assist the 212th Attack Battalion with the capture of a major Separatist stronghold. Upon their return to Coruscant, Palpatine issues Order 66, which brands all Jedi as traitors to the Republic and orders their summary executions. Under the command of the newly christened Sith Lord Darth Vader, the 501st storm the Jedi Temple to kill all its occupants, while the remaining Jedi who are spread across the galaxy are swiftly murdered by their clone troopers, effectively wiping out the Jedi Order. Meanwhile, Palpatine declares the end of the Clone Wars and the Republic's reorganization into the Galactic Empire.

Now part of the Imperial Army as Darth Vader's personal legion, the 501st are assigned various missions to solidify the Empire's rule. These include forcing a regime change on Naboo by assassinating the Queen, destroying a reactivated droid factory on Mustafar, and eliminating the Kaminoans' new batch of rogue clones. Following the Kamino incident, the Empire halts clone production, and clone troopers are slowly replaced by stormtroopers. The 501st remains one of the few Imperial legions to consist mostly of former clone troopers.