Mega Man X is a 1993 platform game developed and published by Capcom for the Super Nintendo Entertainment System. It was the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off of the original Mega Man series that began on the Super NES's predecessor, the Nintendo Entertainment System. The game takes place a century after the original Mega Man series, and is set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, renegade activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonist X, the last creation of Dr. Light and an android member of a military task force called the "Maverick Hunters". With the help of his partner Zero, the last creation of Dr. Wily, X must stop Sigma, a powerful Maverick leader, from taking over Earth and committing genocide against humanity.
With the transition to more advanced gaming hardware, series artist Keiji Inafune explained that the development of Mega Man X involved reinventing Mega Man through gameplay expansion and a more mature storyline while still maintaining the basic concepts on which the franchise was built. Much like the NES Mega Man games that came before it, Mega Man X is a platform game where the player takes control of the eponymous character and must complete a set of eight, initial stages in any order desired. Defeating the boss character at the end of each stage grants the player one new weapon that can then be toggled and used at will for the remainder of the game. However, Mega Man X adds a number of new features and makes radical changes to the original gameplay mechanics of previous releases in the series. These include allowing the player to dash along the ground, scale walls, and obtain armor attachments which grant special abilities.
Mega Man X has met with positive reviews for its gameplay, sound, and graphics, as well as its attempt to augment the aging Mega Man franchise. Some critics have listed it as one of the greatest video games ever made. A longterm commercial success on the SNES, Mega Man X has since been ported to personal computers (PCs) and mobile devices, included in the North American Mega Man X Collection for the GameCube and PlayStation 2 (PS2), and released on the Virtual Console download service for the Wii, the Wii U, and the New Nintendo 3DS. The game also received a remake on the PlayStation Portable (PSP) titled Mega Man Maverick Hunter X. Nintendo re-released Mega Man X in September 2017 as part of the company's Super NES Classic Edition, and iam8bit re-released the physical SNES version in September 2018 in celebration of ''Mega Mans 30th anniversary. The game is also included in the Mega Man X Legacy Collection for the PlayStation 4, Xbox One, Nintendo Switch, and Windows. A sequel, Mega Man X2, was released in 1994.
Plot
Mega Man X takes place in an unspecified time during the 22nd century (21XX) and approximately 100 years after the original Mega Man series. A human scientist named Dr. Cain discovers the ruins of a robotics research facility that had once been operated by the legendary robot designer Dr. Thomas Light. Among the ruins, Cain finds a large capsule which contains a highly advanced robot with human-level intelligence and emotions, and even free will, the likes of which the world has never seen before. Light had wished to instill within his creation reasonable sanity, good nature, and an understanding of the more controversial aspects of human morality. The robot was buried while running a 30-year diagnostic program to ensure these features. However, because of his old age, Dr. Light died before these 30 years ended, and his final creation ended up sealed for 100 years instead of 30. Cain spends the next several months studying the robot, who is named "X". Cain decides to duplicate X and, within several months, completes the first "replicate android" or "Reploid", a robot who can think, feel, learn, and grow exactly like a human. Within the year, the design is standardized and Reploids are mass-produced. However, with the free will given to a Reploid comes the possibility of criminal activity; such rogue Reploids are branded as "Mavericks" by law-abiding citizens.
As the public outcry against the few Maverick incidents becomes too great to deny, the government steps in, and under the advice of Dr. Cain, forms an elite military police organization called the "Maverick Hunters". The Hunters are to capture or disable any Reploids that pose a threat to humans, provide damage control at Maverick uprisings, help with disaster recovery, and perform other tasks as needed. To lead this group, Cain designs a very advanced Reploid, thought to be immune to whatever defect causes Mavericks. This robot, named Sigma, heads the Hunters for some time before ultimately becoming a Maverick himself, alongside the vast majority of the other Hunters, most of whom join him out of loyalty. Sigma seizes control of a small island, driving out all human occupants. Claiming that the humans are inferior and that they are limiting the growth and potential of Reploids, he calls for his followers to begin a massive extinction effort. X, guilt-ridden at having helped design such a dangerous race, joins forces with the only other remaining Hunter, Zero, to stop Sigma at any cost.
While on a mission involving a Maverick attack on a highway, X encounters Vile, a mercenary Maverick working for Sigma who pilots a mechanized tank called "Ride Armor". Unable to defeat Vile, X is saved at a critical moment by Zero, forcing Vile to retreat. Zero then offers encouragement to the less combat-savvy X after the battle. X proceeds to track down and exterminate eight of Sigma's most powerful Mavericks, then rendezvous with Zero outside Sigma's stronghold. Inside the compound, X finds that Zero has been captured by Vile. Another battle ensues, ending similar to their first meeting with X at Vile's mercy. Zero suddenly breaks free of his restraints, latches onto Vile, and self-detonates, destroying his own body and the Maverick's Ride Armor. Shocked over Zero's sacrifice, X regains his strength and finishes off Vile. Zero encourages his comrade once again, and succumbs to his damage. Now more determined than ever, X fights his way to Sigma, destroys the Maverick leader, and escapes the island fortress as it explodes and sinks. As he returns to base, X reflects on the events that have unfolded, questioning Zero's sacrifice, his own decision to fight, and the ongoing war with the Mavericks. After the credits, a message from Sigma reveals that X merely destroyed a temporary body and that Sigma's spirit lives on. Sigma then says that he would gather new, stronger bodies to do his bidding, and he would see X soon.
Gameplay
The original Mega Man series on the NES consisted of 2D platform games that focus on run-and-gun gameplay. Mega Man X uses the same basic principles as its precursors but with many added options. The player takes control of the protagonist X, and, after completing an introductory stage, is presented with a stage selection screen that depicts eight boss characters. Each stage is littered with various enemies and hazards and ends with a boss battle against its respective Maverick. Defeating a Maverick allows X to use that Maverick's signature weapon. The player may attempt these eight levels in any order, using weapons gained in one level to overcome challenges in the others, although some bosses will be much easier if challenged after having beat another boss and obtaining their signature weapon. There are certain orders to challenge the eight levels that make it easier for the player. For example, clearing Storm Eagle's aircraft carrier stage will cause electrical outages in Spark Mandrill's power plant stage which removes several hazards throughout the stage. The player can return to the game at a later point using a password system; the password will retain any number of the eight stages cleared and most power-ups. In certain stages, X can hop inside Ride Armors to fight enemies; ride Armors are bipedal tanks capable of powerful punches.
X's abilities are similar to those in previous Mega Man games, such as running, jumping, and a chargeable arm cannon named the "X-Buster". However, Mega Man X introduces a number of elements not present in the original Mega Man titles. One prominent feature is the ability to scale, slide down, or jump off nearly any wall. Certain stages contain Armor Part Capsules, which display a holographic message from Dr. Light when approached. Each capsule upgrades one of X's body parts—his legs, armor, or helmet, granting the player improved defense (armor), as well as new abilities, like a dash upgrade (legs) and the ability to smash blocks (head). The player can also collect hidden "Heart Tanks" that extend X's maximum life energy and "Sub-Tanks" that can store extra energy for later use. When certain conditions are met, a secret capsule can be unlocked which gives X the ability to perform the "Hadouken", an attack used by characters (Ryu, Ken, Akuma, Sakura, Gouken) from Capcom's Street Fighter series.
Development Mega Man X was developed by a team at Capcom which had worked on the long-running Mega Man series for the NES. Lead artist Keiji Inafune (credited as a planner as Inemuryar) recounted that the development of Mega Man X required a lot of brainstorming for its storyline and content where the team's goal was to branch out from original Mega Man games while still maintaining their fundamentals. In the original Mega Man series, Inafune typically designed the protagonist while his protégé Hayato Kaji handled the supporting characters. However, their roles were reversed for Mega Man X. Kaji (credited as Rippa H.K) illustrated the protagonist X, but had a difficult time with the initial design. He was presented with much more freedom than he was accustomed with the SNES's larger palette of colors when compared to the NES. Inafune and Kaji worked simultaneously on the various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time when role-playing video games were becoming extremely popular. Inafune felt that Mega Man had always represented a classic action game formula in which the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept.